
Lockpicking and disarming traps, while not used often after the first few chapters, is a fun challenge, and a twitch reflex test is nice after all that walking. The extras in RtK, such as the lockpick and alchemy system, are also interesting. I beat the game without ever using a bow, but relying on fire oil, James' combat prowess, and my magician's spellcasing abilities. There is great strategic variety while in combat, which is helpful.

The flawless transformation from normal exploration to combat is unique, and the graphics engine handles all the animation and spell effects beautifully. One of RtK's true strong suits is combat. The bookshelf graphic, complete with hunt-for-the-hotspot options, is a waste of time. My only complaint in this area is the entirely stupid interface for selecting 'books' of saved games. The interface is very usable, and only becomes ponderous when pouring through character inventories. The voice acting is also very professional, and the lip-synching within the game adds a nice touch. The musical score is at times haunting, at others envigorating, and always of the highest quality. The big problem here is with camera angles, which can be very confusing in small areas like the Krondorian streets and its sewers. The True3D engine delivers great character animations, and the pre-rendered backgrounds are all beautiful. The graphics and sound in RtK are amazing, some of the best I have seen in an RPG. The pacing is great, and the chapter format clearly divides the action from character to character and setting to setting.

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There are moral decisions to make, and although the plot is strictly linear, it has enough variety and subplots to keep the narrative interesting. RtK has a strong plot, and Ray's touches can be seen throughout. I lack the time to construct a full-fledged review of RtK, but having finished the game, I want to share some of my opinions on it.
